Clock
ChronoTrigger::Clock is running the show around here.
Every 100ms (configurable via initializer) the Clock commands the scheduler to process any pending events.
API
Methods
start
Start (or un-pause) the Clock. Note that events with a before attribute that has already passed will be purged without being run.
stop
Pause the Clock.
Accessors
status
This will return :started or :stopped.
stopped?
This will return true or false, depending on whether the Clock is currently paused or not.
ticks
This will return an Integer representing the number of ticks which have happened since the Clock was started.
ticking?
The counterpart to stopped?, this will return true or false depending on whether the Clock is currently paused or not.
Toggling between starting and stopping
Here's a trick to flip the current status:
ChronoTrigger::Clock.send(ChronoTrigger::Clock.ticking? ? :stop : :start)Last updated
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